The Dangers of Monogamey

No, I’m not talking about the hazards of being true to only one partner. I’m talking about the phenomenon that is currently sweeping the globe thanks to an insidious piece of software which has many gamers playing only one game - ‘Monogameous’.

There are gamers all around the world that once bought a swathe of games every year but now they buy very few if any. Why? Because they are playing World of Warcraft (WoW). Sure there maybe some other attracive titles that hit the shelves occasionally but who’s got the time to play them. Why play other games when you could be ‘raiding’ with your mates or leveling that ‘alt’. Highend instances take weeks to play and huge amounts of time and organization sunk into them just to complete them for the first time. Not only that, these same instances have to be completed over and over again if you have any hope of getting that rare drop or quest item that your character needs in order excel on the next run through or on the battlefield in PvP. In my opinion it’s a dastardly device that has huge numbers of the otherwise significant contributors to gaming retail coffers keeping their wallets in their pants or only opening them to pay their monthly subscription fee.

Some might claim that World of Warcraft is growing the market by bringing in large numbers of new gamers that may not have otherwise bought video games previously. I contend that the only thing growing is Blizzard and Vivendi’s bank balances because these new gamers are under the same spell as the rest and are only playing World of Warcraft.

Far be it from me to disparage a quality game like WoW. Let’s face it, the game is popular because it rocks. World of Warcraft is debatably the best MMORPG experience to date. The question I’m putting forward is whether the success of WoW and the nature of it’s genre is having a negative impact on the gaming industry?

Is it just a co-incidence that a number of the largest and most successful publishers such as EA, Activision and Atari are publicly talking about lay offs and downsizing as we speak. Today I also saw an article linked off Blues News talking about Microsoft’s interest in reviving the waning PC gaming market quoting a 14% drop in PC sales last year. Add this to the fact that World of Warcraft has surpassed 5.5 million active accounts and you have to wonder how many gamers out there are left to buy other products. It certainly appears to me that Blizzard have monopolized the spending habits of a large segment of the gaming market. If these people don’t buy any other games or buy much less than they once did you would have to say that there’s enough of them that some kind of downturn in sales is a no brainer.

Of course I don’t have a huge amount evidence pointing to WoW as a direct influence on flagging PC or Games sales in general but I only need to look around me to get a little bit of an idea of the actual impact the game is having. Many of my co-workers and friends are gamers and I see a vast majority of them playing World of Warcraft, some to the point of nothing else. These are people who would normally buy and play many different types of games every year. I’m not saying all of them play nothing but WoW but certainly many of them play far fewer games overall than they did before WoW hit the shelves. This kind of thing isn’t knew and probably happened for other hit titles in the past such as Myst or Diablo. But those games had a finite amount of content and many people stopped playing those very successful games once they had completed them. WoW on the other hand constantly evolves and new content is being added all the time which means many people have been playing WoW from it’s beginning more than a year ago and are still as committed to it today, if not more so. And, so far WoW show’s little sign of deminishing in popularity.

In addition, MMOs in general and WoW is no exception have time sinks. That is, much of the best content/items etc are only available with a certain amount of time invested in the game, sometimes many hours, days or weeks of play. After all, the longer you spend in the game the more monthly fees you have to pay right. Of course some argue that this is a necessity to slow down power gamers which makes sense. Again, I’m not saying time sinks are bad in principal, after all much of the content that is set up in this manner is hugely fun to play so what’s wrong with paying for it. I’m simply trying to demonstrate that the nature of an MMO and in particular WoW encourage long and exclusive periods of play for users.

I guess this could be considered a rant but I’d prefer to think of it as an observation that possibly deserves further investigation or at the very least discussion. Could a game be so successful and so addictive that it ties up a big enough segment of the potential game buying public to negatively impact the gaming industry as a whole?

posted by rob · at 5:16 pm · filed under News, Editorials, Games Industry

 

91 Comments (RSS)

very true… and actually one of the reasons I’m considering dropping my WoW subscription when the expansion pack comes out. I’m finding I have less time for everything not just playing other games.

The expansion pack is a decision point where I know that if I buy it I’ll spend another year glued to this game, so that seems like a good a time as any to put it down. Almost makes me want to quit now rather than spend time getting items that will be useless before too much longer :)

 Paranoid Jack 2 years, 10 months ago

I totally agree and will add myself as a case in point.

I started playing WoW during the initial wave of paid subscriber (FilePlanet) beta testing. And continued playing for approximately eight months after release day.

I estimate I buy six to twelve games a year.. well until WoW hit shelves. Since then I have bought only six games. And two of those were bought from the bargain section for a fraction of the original cost.

I gave up WoW because of the time sink and how it can have a huge negative effect on real life.

Don’t get me wrong. My hobby is PC gaming. After working eight to twelve hours I need to kill something… so I play games.

BF2 was what pulled me away from WoW finally. My old RvS clan started back up on BF2 and that takes a certain amount of commitment… time, to be good.

I decided to revisit WoW just before the Thanksgiving holiday. I became addicted again until the end of January, 2006.

I left WoW because I grew tired of the care-bear feel and the lame crafting system. Nobody can deny the game has ten times the polish of anything on the market.

I have played more than half a dozen MMO games since beta testing Ultima Online. WoW is simply a collection of systems used on every game before it… just better.

Again the only thing I think they really need to improve on is the crafting system. I found no reason to craft anything since weapons found from drops were always better than what could be made. And I tend not to play with a lot of buffs via potions.

I’ll admit I don’t do a lot of PvP and raids never panned out either. I mainly just grouped with a few friends who also enjoyed questing and exploring.

I think when the Elder Scroll IV: Oblivion hits shelves WoW subscriptions will drop and or player time spent logged in will drastically be reduced.

And that is a good thing in my opinion. Now let me get back to my Coercer in EQ2 … ;)

Firstly, I’m amazed people still read our site. Kudos to you guys and sorry for the long dearth of posts. We’ve all been busy making games (and *ahem* playing WoW).

I don’t really have much comment to offer on WoW’s outward effect on the industry, but I can offer this nugget on its effect within. Publishers have recently been offering more money toward the development process, not less, because they have looked at WoW and realized quality actually does matter and in the end is more profitable. This is a true report, and anything that has that effect is a positive in my book.

You could well ask what the hell they were thinking in the first place, but it’s probably better not to drag out that old chestnut and just accept the welcome change in attitude.

hehe monty, the beauty of using a decent RSS reader is you can keep old feeds around and only have them pop up when something new is posted :)

that’s a very interesting nugget on game quality, and I don’t care if it has killed sales - if WoW had that effect on the publisher funding output, I’m going to consider it the best thing that ever happened to the industry :D

This is nothing new and WoW is definitly not responsible for this, and neither is WoW ‘the best MMORPG to date’.

I have experienced this myself as a seasoned EQ (EverQuest) player. I do my 12 hours a week playing EQ and with a busy work and girlfriend schedule I don’t have much other time to play other games. If I have a quick hour here or there I would log on and play Battlefield 2. The other reason I don’t buy many games anymore is that I am now extremely picky, I will only buy games that end up registering 10,000 or more players on the gamespy.com/stats. I only play MP and if the MP component of a game is not popular I won’t buy it.

While World of Warcraft is a fantastic MMO it is far from being the greatest. Case in point, I play EverQuest which cators to players who enjoy hard core guild raiding. World of Warcraft does come anywhere close to touching just the tip of the massive array of raid content EQ has. WoW is however a great introduction to new players into the World of MMORPGS’s, from there on players can try out other MMO’s which have alot more content. As the original makers of EverQuest said (now working on Vanguard), ‘Content is King’.

It wouldn’t hurt if the games that were released were of high quality and fun. To me it seems like a recent trend with games has been carbon copies of some other “popular game” riddled with bugs, and often to short. WoW is an enjoyable game but I dont find it to be the time sink/ addiction i found everquest to be for 5 years.

I dont think the solution for EA etc.. is staff cuts etc.. stop useing the internet as a crutch to get patches out to consumers 2 or 3 months after they buy a game. Make a great game and build it right. I think gamers are finally getting sick of buying 50 dollar coasters.

Build an awsome game and they will come.

Heh Rob you made it onto NWNVault with this nugget mate :)

I run a WoW guild an End game guild in WoW, I used to play a lot of Console games, now when I’m home, I simply don’t have the time. Combine that with Wife and kid and your dreaming if there time for anything but WoW gaming time. :)

I think its a fair point in that I personally don’t buy as many games as I used to, but I wouldn’t put EA layoffs due to this, EA lay off everyone they are a very successfull business and like a bank is always looking for a quick way to make more money for the shareholders, and the fastest way to do that if the profit margin isn’t huge is layoffs. (I guess Need for Speed MXXIII didn’t sell so well eh? :P )

Its a very good discussion but you can never attribute one thing to the collapse of a market, there would be too many other issues, like why is WoW so popular what does it offer that other games can’t? Is it polish, is it an addiction factor? Who knows, it certainly is deserving on at least a study from some crazy uni.

Man imagine if They fixed the latency issues too, my o my the game might even be playable as well as popular!

Milali

Hello guys!

Certanly this point of view gots some things right, but I wouldn’t completely agree with it. I been playin MMORPG’s for like almost 4 years now, been trough all kind of different ones and what I want to say is that every game has end. Already now I got friends who are selling their WoW acc’s coz they grew bored of the game. Myself personally like playing WoW for like couple of hours per day, but for example WoW will never be a good game to me like Baldur’s gate or Morrowind or Max Payne etc etc. I will always rather play other games that I got really attached to. Maybe, ya know after one more year or worrying about your guild and items in WoW you will grow bored too, but trust me mate all this euphoria won’t last forever. Think of the Counter-strike for example, when it showed up all played it, there was food, drinks and CS. Now only kids and pro’s play it, but that fine part of players that play for the fun of the game moved on. I’m giving WoW one more year before ppl start leaving for other games.

Hi, good article, thoght i’d leave a comment.

i’ve played wow and i’ve played daoc.i’ve played video games for many years. video games overall just aren’t as creative and fresh anymore. and the industry moved (bringing many fans with it) to an industry based on better graphics and hardware. Buying a franchise cookie cutter game for the upgraded resolution isn’t attractive to me. especially if i have to drop $400+ on hardware and $60 on the game itself. ($15/month for MMO is a lot more reasonable IMO if i’m not buying other games @ $60)

Wow is a quality game, but blizzard just took advantage of the MMORPG market the way any other company would have. IMO the expansion pack will be the end of MY play and many other players. Not because Blizzard is “doing it wrong” but they aren’t taking the game in the direction i want to play. I don’t have X hours friday and saturday nights to sit in front of wow in a giant raid. That’s not fun to me. PvP in wow is exciting to me, but I lament the days of DAOC RvR… blizzard should have taken a hint from mythic. instance based PvP is not fun. And now it’s not fun dying over and over because i dont’ have the phat gear other players have. end game content is lacking for this player. just adding more dungeons and zones is a cheap cop out.

look in the bargain bin, that’s where the good games are

Your observation seems rather accurate. I would like to mention that we are also in the middle of the next gen console release. Many developers have begun their focus on these consoles and are leaving the current consoles with less than appealing titles. This was very noticeable when PS2 & Cube came out, their predecessors began to lack in releases. And for the last year or so many new games have, for at least me and several friends, not provided interesting titles.

Since I started playing MMOs my game purchasing has gone down from a game a month to maybe one every 3 or 4 months. Most of these games are older releases as well.

Like all games WoW does get old and boring, but since Blizzard does release new content on a regular basis it does keep me playing. I’m sure with the next gens they can figure ways to update their games and help sales.

I just wanted to point out another factor that was overlooked.

Well it looks like I’m not totally crazy as some responders on wowvault would have me believe. A co-worker pointed me to an article that has similar themes:

http://pc.gamedaily.com/game/features/?gameid=2475&id=765

“It remains possible, since MMOG’s require a monthly fee and a great deal of time to play, that single player games may drop into a decline if MMO’s become as successful as WoW. The reason being that there simply won’t be as much time or money left to play them.”

I’m sure there are other too.

In my opinion, raiding was the absolute worst design idea Blizzard appropriated from EQ.

:)

The only fun part of WoW for me was leveling up. At the top end, when even leveling required hours at a time, I quickly lost interest.

I didn’t play anything else while playing WoW. Who could afford the time?

Now that I’m clean, I just bought and finished _Shadow of the Colossus_. Now THAT is a brilliant game.

 B-Rizzle-Dizzle 2 years, 10 months ago

I played the open beta of WoW and I was not impressed. It was my first MMORPG experience. It didn’t have the fun of Diablo II. I didn’t like having to run all over hell’s half acre after I die. So my question is, has anyone played Darwinia, it was distributed over Steam. The game is the most awesome thing I have played in a long time, and it doesn’t have wiz bang graphics or stupid crafting crap. It does have simple gameplay, a simple interface and an excellent story. Simplicity will always rule with the devil in the details, and the details of WoW are not that great.

I think it is undeniable that anytime you have an immensely popular game it will always positively affect the gaming market. Yes some companies may suffer and the market segment of gamers who do not like the ‘it’ game may have a harder time finding something they do enjoy. But if you look at the ‘big picture’ the more ‘monopolistic’ a game is the better the market get.
When you have a game as tremendously popular as WoW is, then every other company is forced into coming up with a better game either by innovating and coming up with something brilliant and new or just doing it better (something Blizzard unquestionably excels at). It was pointed out earlier that some companies are raising the pay for designers, which means better designers and better games. Better games mean a better market. These companies will either get a profitable share of the market by making a better game, or they go out of business. This seems harsh until you remember that the execs at Blizzard didn’t go around to the governments of the world and lobby for laws that made you buy their game, nor did they hold a firearm to your head at the local game store. 5.5 million people play World of Warcraft because they want to.
The ‘worst’ that can happen, as I see it, is a culling of the herd. Instead of 50 games a month that you wouldn’t even deign to pick up and read the box, you could have 15 games a month, but they will all be quality titles.
The better any single game does, the more it forces everyone else to do better too. And that means a overall positive impact on the gaming industry as a whole

Correction on the article: The game does not cost more for power-levellers or people that are constantly logged in. The balance comes from people that have NOT logged in. The longer the break you take from WoW, the more experience you gain from kills when you log back in.

The price is a flat fee–$14.99 a month unless you take a three, six, or 12 month package.

“Today I also saw an article linked off Blues News talking about Microsoft’s interest in reviving the waning PC gaming market quoting a 14% drop in PC sales last year.”

That figure is a joke, as PC Gamer pointed out recently:

It includes only retail sales. It does not include Amazon, direct download from the manufacturer’s or third party sites or any sales via any method except walking into a store and purchasing the game face-to-face. Of course retail sales are flagging! More and more companies are moving away from the retail model. This figure tells us /squat/ about the actual health of the industry.

I think Ransom and LucianCarter make excellent points. Ransom’s counter argument in particular is quite a convincing one.

Knavery,

What exactly are you correcting? The article states that the game employs time sinks to keep you playing longer and paying more. This is an undeniable fact and the basis of the business model.

Perhaps a missinterpretation of what that statement meant? It’s talking about playing longer on a macro level (ie, more MONTHS) not a micro level (ie, more HOURS per sitting).

In a response to Ransom:

What you say can be true, but often isn’t. The best product does NOT win the war in a significant portion of cases. Part of wining the market place war has nothing whatsoever to do with product quality, but marketing budget.

Ryan, the term you use, best product, is a relative one and refers to personal preference, in other words what you consider a poor game, the rest of the world may disagree. When I say best I am refering to most popular, which is an absolute. As cynical as a person may be I can’t conceive that millions of people could be duped into wasting time and money, over a long-cross section of time (not short run fads), on a worthless game - based solely on marketing. I concede that some games may sell many units in the first few weeks beating out one another on pure marketing savvy, however poor quality titles get relegated to the bargain bins and vendor disposal lists in short order. Good games have staying power in the market. To say otherwise is to claim that the world population of gamers are a collective group of clinical morons who don’t know what they like. Long market trends of popularity are always an indicator of satisfaction with the majority.

However I will concede that the reverse is often very untrue, i.e. long market trends of unpopularity in no way are an indicator of quality. In this case it was most likely an excellent example of the negative impact of market under-budgeting, among other possibilities.

You missed my point. Popularity doesn’t have a direct relationship to quality and that fact makes wining the market share war a function not only of quality but of marketing dollars. That’s an undeniable truth of any market in the short to medium term. Free markets only work in the long term, which of course isn’t going to help most developers.

I would also contend that quality isn’t subjective in the least.

Bringing more people into the market is a great thing, if they become consumers of the market and not just one product.

The point re marketing is especially true in our global entertainment industry where a very few companies own and publish most everything. It creates a massive barrier to entry into the mainstream market.

The last couple of years or so with the increase in online distribution options, is starting to cut away at that problem, like in other markets segments like music and film.

So another illustration of what I mean:

If a normal game becomes a huge crossover mega hit and brings a bunch of new people to gaming, those people finish the game and think “That was cool, I wonder what else is out there”, becoming gamers.

If an MMO game becomes a huge crossover mega hit and brings a bunch of new people to gaming, those people don’t finish the game. They keep playing it for an extended period of time and the incidence of them becoming a wider gaming consumer is likely less because their free time and money is being consumed by the MMO.

Perhaps there is a longer term benefit that will outweigh this short term negative: the MMO is raking in such obscene amounts of money it can in effect finance other development.

I don’t miss your point, I just don’t agree with you. Marketing has a much smaller effect on popularity than it does on revenue. First let me use a very liberal definition; a popular game is a game that continues to be played by a large section of the gaming community for an extended period of time past its’ initial publication. By this very definition it has to be good game or people wouldn’t keep playing it. You can dump all the marketing funds you want into a game but the point stands, if it isn’t a good game it isn’t going to keep being played and therefore will not keep selling. Gamers are not sheep and are in fact probably one of the most discriminating consumer markets on the planet.
Marketing may equate to more money for the company, but it doesn’t make good games by itself. A large company that continues to publish mediocre games and dump tons of money into marketing isn’t going to be around for very long. Eventually its’ reputation will catch up with it.
The point I am trying to make is that if you are a big company you have to keep making good games to stay in business, regardless of how much you can afford to spend on marketing. You may manage to make a ton of money in the short term, and con people into BUYING your game, but marketing will not convince anyone into actually PLAYING your game. MMOG’s with monthly fees are even more bound to this as they derive the majority of their income from people PLAYING their game. So it is essential that the game is good, even increased marketing would only cause high consumer turnover.

Now for the reverse, I agree one hundred percent with the statement that small companies without huge marketing budgets have a hard time selling their games regardless of how good they may or may not be. However I would like to point out the statement that was made concerning this becoming less of a problem with alternative forms of distribution (open-source, direct-download, etc…). This illustrates one of the important aspects of a free-market, which is as long as there is no government interference the market will always find a way to allow for competition. These alternatives were created by the competitors, and not the other way around.

It is certainly possible that Joe Consumer, never having played a video game before decides to buy WoW and check it out. The game is never ending and requires inordinate amounts of time. He may hear somewhere that another game is worth checking out, he may decide that game is better and switch, play both, or start experiencing the wide spectrum of games available. Maybe Joe Consumer decides that games are not for him and decides to find other forms of entertainment. Or it is certainly possible, as was pointed out, that Joe A. Consumer decides that World of Warcraft is the greatest thing ever and never play another game in his life. And that is his decision; game companies can try and get him to play their game, through marketing or making a great game. Competition and Marketing are never at gunpoint, so if Joe wants to spend 100% of his time (free time, one would hope) playing WoW who are you and I to tell him otherwise?

I don’t disagree and I’m not telling him otherwise. I’m stating that increasing the market for one game isn’t necessarily increasing the market in general.

The ability of the current market to squeeze out competition is pretty self evident. It’s only in the long term and and over the corpses of many good companies and games that the free market provides alternatives.

I’m not denying that to continue in the long term a game must be good. I’m pointing out that a) growing WoWs market share doesn’t necessarily help the game industry in general and b) It is far easier for a good game + plus marketing to live on and for that matter, a shit game + plus marketing to sell big in the short term than it is for a good game and no marketing to even get a run.

The long term prospects of a game are tied to how they perform in the short term. How could you suggest otherwise? A game that isn’t successful in the short term will lose it’s shelf space and support from the publisher. At best it will be bargain binned where it may in the long term gain a following. Too little too late in a lot of cases.

I am not suggesting otherwise, in fact I have repeatedly pointed out that I agree with that statement. Unfortunately the corpses of those small companies and under-marketed games are irrelevant. They are casualties of war, it seems harsh to say I know but it is the consumers who put them there not the companies. Agree or disagree with capitalism it doesn’t change how games are sold.
The question originally put was if a single outrageously successful game would positively or negatively affect the gaming industry AS A WHOLE. I would agree wholeheartedly with ryan if I cared about the health of individual companies. I do not. I care only about the consumer. To me there are only TWO positive effects that have any relevance at all, lower prices and better games (in general).
The original point I made was that a hugely successful game will force other companies into competing. They can’t do it through devious means, and marketing alone are only going to get the company so far, therefore they have to do it the old fashioned way, by making a better product. Despite what is taught in public schools these days, monopolies DO NOT and CAN NOT exist without government support. If Blizzard succeeds in the impossible task of gaining 100% percent of the market share, then that is good. It is good because 100% of the people are getting what they want. All those companies that go out of business are meaningless because the consumer is happy. More realistically however these companies will be forced into coming up with some really great products. And since no one is forcing anyone into buying anything the market will ALWAYS (maybe not as quickly as some impatient people would like) shift to meet the demands and desires of the consumers.

What you’re saying is beautiful economic theory that ignores the reality of the games market. The market is controlled by a few large companies. They decide what is and isn’t published.

To operate outside that system relegates you to a secondary market that most people don’t and never will know about. Like indie everything else, it’s an underground cult market. The death of those in it is not meaningless to the market when consumers don’t even know what they’ve missed out on.

It’s not just a matter of producing a better product. It’s a matter of marketing it to an existing behemoth and convincing them that they need a “new whiz bang game” in their portfolio.

Entertainment isn’t produced for it’s longevity it’s produced to top the sales charts in its release quarter. That in and of itself promotes the production of easily marketable commoditised games. Something that while not mutually exclusive of quality certainly doesn’t promote the creation of new and interesting products.

In the long term alternative methods of bringing a game to market may thrive. Meanwhile, like other similar industries, the main stream market stagnates.

When it’s actually an level market I’ll agree wholeheartedly with you.

A wonderfully cynical outlook.

As you said yourself free markets work in the long-term. In my humble opinion, the only meaningful outcomes are in the long-term. After all we must take in to account “both what is seen and not seen”. Short term trends are succeptible to the cronyism that you so aptly pointed out. You insist on repeatingly relying on short term logic, so I think we are just going to have to agree to disagree, if for no other reason then to prevent this discussion from devolving into another anti-big-business tirade.

I certainly agree to an extent with this article.

For one, I usually purchase quite a few games a year, and I often finish them before I move on to the next. This past year, since World of Warcraft was released, I have have purchased ONE game.

The reason is that “yes” - we have a finite amount of time to dedicate to game playing and an MMORPG does require devoting a lot of time.

But the other reason is simple. The developer itself. With every new game released, Blizzard raises the bar for games in general. Warcraft, Starcraft, Diablo, each game is released when it is polished to a shine…the standard is high, the envelope is pushed, sales are astronomical…the effects of these games are felt throughout the industry.

Aside from the gameplay - models, art direction, atmosphere, animation, style, music…a new game must meet if not EXCEED the level of quality generated by World of Warcraft. Blizzard showed us that an MMORPG could shine on all these levels. We as players don’t have to be satisfied with half-finished games, lack-luster animation and art or music… and now we will come to expect the same from other companies.

If a single-player game is developed, or another MMORPG by another company with as much talent, attention to design, story and innovation, I will happily purchase it.

I am an artist in the entertainment industry, and I know I am looking forward to what the future has in store.

There’s nothing cynical or anti big business about it. It’s a statement of eveyday life for game developers.

Short term outcomes are very important, they’re the ones we actually deal with in our daily lives.

:)

My reason for not buying any more games and only playing WoW is because I simply don’t trust the gaming industry any more. I used to be a console gamer. I played Chrono Trigger to the point where I had all of my characters up to level ** and could beat the game in something like 8 hours straight. I would play FF7 over again just to hear the music from certain boss fights and scenes. Star Ocean was another of my all-time favorites due to its extensive storyline and the fact that I could choose to play with different characters each time.

But when FF8 came out, and I played it… I was not impressed. All of the characters were the same army brat with different hairstyles and weapons, and the storyline was not very interesting. I played to the third disc and gave up. When FF9 came out, I didn’t even play it until it had been out for months. I borrowed it from a friend and played to the second disc before I gave up in boredom. Repeat this scenario with one or two games every month, that I think will be the answer to my problem but end up collecting dust on my shelf after I’ve played them only once. I was looking for a good game for years.

I simply stopped buying games because of this. I know that no matter how cool a game sounds, I’m going to spend a lot of money on it and then it’s going to start collecting dust. When I finally got my new powerbook last June and I had a computer capable of trying out the MMO scene, I bought a copy of WoW. Being a Mac gamer, my options were limited to WoW, and from what I saw from reviews off of mac gaming websites, it looked to be the game I had been waiting for my entire life, that had finally been created. I have been playing practically every day since, with no regrets.

I still read the gaming magazines, but nothing I read about there sounds interesting at all. I sold both my PS2 and my N64 and most of my games (I’m keeping the few good ones, or ones that were very hard to find) months ago for a pretty penny in gamestop store credit that I’m planning on spending to preorder the expansion pack and buy myself some more subscription time in WoW. In my opinion, I have played all of the good games there are for consoles.

It might be bad for the industry, but I’m very happy with WoW. I spend much less per month buying games and I’m much happier. I used to sit at home, bored, staring at a wall thinking to myself “hmm, I don’t really want to play that game, I’ve beaten it recently.” or “that game sounds kinda interesting, but I don’t really feel like playing it since it takes forever and I don’t really get anything out of it.” WoW has cured me of that. Now, if I’m bored, I grab my powerbook and log in to WoW. And even better, I’m not spending a ton of money every month buying games that aren’t interesting, I’m only paying $15 per month in subscription fees to a game that never stops being fun.

/rant.

I can only speak for myself here. But the whole WoW thing has never appealed to me. I have never played it. I can see the lure of it all.. I play a text based MMO at the moment called URBAN DEAD and another called SHARTAK, the moves in these games are limited per day and its all web based and free.. I think I also like it for the quick access quick gameplay and free time I have while my AP rebuild which gives me time to pursue other interests.

I stopped buying PC games when they stopped innovating and the hardware never dropped in price. I was upgrading once a year which was unacceptable. The last game I got on PC was Sims 2 University.

I’ve made the switch to console games entirely. Esp with the growing popularity of LIVE and being able to quickly jump in and play a few rounds of BF2 or COD2 or BURNOUT or PROJECT GOTHAM and have a fun chit chatting to the other gamers, most of whom are more polite then PC gamers.

I think that WoW will have its main impact on RPG gamers. My game purchase spending habits haven’t changed. Even when I was a massive Tribes 2 addict, I was still buying and playing other games in between. But the whole WoW phenom is something completely different.

World of Warcraft is the best game…

 marten 1 year ago

Shure World of Warcraft is the best game…

I simply stopped buying games because of this. I know that no matter how cool a game sounds, I’m going to spend a lot of money on it and then it’s going to start collecting dust. When I finally got my new powerbook last June and I had a computer capable of trying out the MMO scene, I bought a copy of WoW. Being a Mac gamer, my options were limited to WoW, and from what I saw from reviews off of mac gaming websites, it looked to be the game I had been waiting for my entire life, that had finally been created. I have been playing practically every day since, with no regrets.

Best Regards Marten (http://www.bactrim-ds.com/)

 marten 1 year ago

Shure World of Warcraft is the best game…

I simply stopped buying games because of this. I know that no matter how cool a game sounds, I’m going to spend a lot of money on it and then it’s going to start collecting dust. When I finally got my new powerbook last June and I had a computer capable of trying out the MMO scene, I bought a copy of WoW. Being a Mac gamer, my options were limited to WoW, and from what I saw from reviews off of mac gaming websites, it looked to be the game I had been waiting for my entire life, that had finally been created. I have been playing practically every day since, with no regrets.

Best Regards Marten (Bactrim Fan Site)

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